Sub-theme 35: More Fully Human: Humanizing Organizations through Play and Art-based Interventions ---> MERGED with sub-theme 78
Call for Papers
One of the challenges facing organizations striving to cultivate an inclusive environment is that organizations are often
environments where people struggle to be fully human at work. Traditional views of organizations see them as a system of roles
and contracts rather than as a “community of persons” (Melé, 2012). The rational-legal bureaucratic form that characterizes
many modern corporations emphasizes efficiency and fragmentation over being fully human. Max Weber describes this bureaucratic
form as being achieved by “eliminating from official business love, hatred and all purely personal, irrational, and emotional
elements” (1946/1958: 216). Although recognizing the potential value in this form of organizing, Weber (1904/1958) and others
worried that the inherent depersonalization and deliberate inhibition of people’s humanity would produce alienation and a
crippling of the human spirit.
However, this narrow view of work has expanded over the past few decades with
growing efforts to humanize the workplace. The notion of organizational life now represents “a site for the search for ‘personal
wellness’, a place and time where ‘well-being’ is defined and self-expression actively encouraged, where ‘happiness’ is sought
through a proliferation of techniques celebrating the self” (Costea et al., 2005: 141). This movement to humanize organizational
life calls for practices that challenge traditional conceptions of work.
Two promising developments in this
movement over the past few decades have been the inclusion of play and arts-based interventions in organizations. Barsoux
(1993) argues that such activities are an essential part of humanizing organizations. The use of play in organizations has
received increasing interest, for instance, by relating play to ‘wellness’ (Butler et al., 2011; Costea et al., 2005). The
integration of work and play became a trend around the emergence of Silicon Valley, with firms providing playful environments
as a respite from the long work hours. Over time, play is progressively becoming a way of doing work. The inclusion of play
at work has been backed by recent research that shows play’s beneficial effects on employees’ health and well-being, affective
experience, job satisfaction, work motivation, service quality, and creativity (Amabile, 1996; Chesbrough, 2006; Karl &
Peluchette, 2006; Mainemelis & Dionysiou, 2015; Mainemalis & Ronson, 2006; Statler et al., 2009; Statler et al., 2011).
Relatedly, arts-based interventions are increasingly utilized in organizational development processes (Taylor
& Ladkin, 2009) and have been recognized for their ability to spark innovation (Ibbotson & Darso, 2008), foster greater
attentional capacity (Springborg, 2010), enable individuals to manage their emotions more effectively (Taylor & Statler,
2009) and generate spaces in which people can create alternative visions for new futures (Barry & Meisiek, 2010). The
arts can foster the development of new discourses and sensemaking in service of incorporating human values at work. For example,
there is a growing interest in how the arts and art-based interventions can be used to bring about more sustainable ways of
living (Dieleman, 2007). Artistic methods and actions can make us see things from a new angle.
The efficacy
of play and art as mechanisms for humanizing work stems from their deeply rooted place in human nature. In his seminal book,
Homo Ludens: A Study of the Play-element in Culture, artist/historian Johan Huizinga (1955) sought to position play
and art as elementary to the human condition and fundamental to social and cultural life. Nachmanovitch (1990) describes the
familial relationship between play and art, that “Play is the taproot from which original art springs; it is the raw stuff
that the artist channels and organizes with all his learning and technique” (p. 42). Stuart Brown described the importance
of play, which also applies to art:
“When we play, we are engaged in the purest expression of our humanity,
the truest expression of our individuality. Is it any wonder that often the times we feel most alive, those that make up our
best memories, are moments of play?... Remembering what play is all about and making it part of our daily lives are probably
the most important factors in being a fulfilled human being. We don’t need to play all the time to be fulfilled, just have
moments of play that act as catalysts and influence our work and home relationships and innovative capacities… We were designed
to find fulfillment through play” (p. 5).
Play and art share a common orientation of doing the activity for
its own sake. As Meier (1980) describes, “Play is not a means to external ends or purposes; it does not further survival,
sustenance, pragmatic, or materialistic interests. It is process rather than product oriented. The interest in play is the
pursuit of internal values and ends; the reward is in the act. Thus, the prize of play is play itself” (p. 25). That is not
to suggest that play has no functional utility, but that utility is not what the play is for. Similarly, in the preface of
his novel, The Picture of Dorian Gray, Oscar Wilde (1891) noted that “all art is quite useless,” acknowledging that
his work fundamentally opposes the Marxist notion that “nothing can be of value without being an object of utility” (2004:
131). By escaping from the hegemony of purposiveness, the arts promote the development of more playful sensibility (Huizinga,
1955; Guardini, 1997). But to say that play and the arts lack purpose is not to say that they lack meaning; rather, they are
meaningful ends in themselves (Morgan, 2007), representing a “higher seriousness” (Hegel, 1959: 55).
Herein
lies the challenge. With organizations seeking to optimize performance and efficiency, play and art may be seen as frivolous,
unproductive, or even as a deterrent to positive firm outcomes (Mainemelis & Altman, 2010; Mainemelis & Ronson, 2006;
Statler et al., 2009). Max Weber (1904/1958) argued that the prerational frivolity of play and the rational efficiency of
bureaucracy are ultimately incommensurable. Additionally, play and art are as susceptible to perversion if attempted to accomplish
an explicit function – perhaps why gamification is often not experienced as play (e.g., Fleming, 2005; Mollick & Rothbard,
2014).
The purpose of this sub-theme is to explore how play and art can be fruitfully integrated with work
in organizations. What are the benefits, challenges, and opportunities around play and art-based interventions? How can we
use play and art to redesign our organizations “so that we can follow this playful human nature – rather than constantly shave
the blade against, across and through it” (Kane, 2004: 12). We invite interdisciplinary contributions, both conceptual and
empirical, that enrich our understanding of how play and arts-based interventions can be leveraged to help develop more humanizing
ways of organizing our communities, societies, and work organizations.
Potential themes include, but are
not limited to, areas such as:
What is artistic or playful sensibility, and how can it help us to rethink business and organizations?
What are the mechanisms of effectively integrating play and art with work? What are the limits and challenges in this integration?
How does play support or hinder key organizational processes and dynamics? Or how can art help us to rethink organizational processes and dynamics?
How can playful practices and art-based interventions sustain organizational creativity and effectiveness, as well as promote employee well-being and human connection?
What are the potential tensions or dark sides surrounding the use of play or art-based interventions in organizations?
References
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